Bug in 4.16

Hi,
I think you got my problem wrong. This blueprint exists on the playercontroller, and as you probably know the server has all playercontrollers so this event runs on server and then casts to the gamemode.

So I think I found a bug in 4.16.
But I dont know for shure, So i made this blueprint were the playerinformation gets passed to the gamemode from the playercontroller. But it doesn’t reach it’s destination. It doesn’t even reach the event called ‘‘PassPlayerInfoToServer’’.

Hi,

It’s not a bug. You can’t access to the game mode from client, because game mode only exists on the server. You’d better try to communicate with the game stat, which exist on both server and client.

Regards,