Actors continuing to collide when set to ignore each other on move.
To reproduce :
- Create simple blueprint project.
- Add two Cube static meshes and set them simulate physics.
- Make sure they are colliding.
- Open Level Blueprint and add each of them as references.
- Get StaticMeshComponent’s for each of them.
- For each StaticMeshComponent set IgnoreActorWhenMoving and put opposite actor in Actor argument.