[Bug] Ignore Actor when Moving

Actors continuing to collide when set to ignore each other on move.

To reproduce :

  1. Create simple blueprint project.
  2. Add two Cube static meshes and set them simulate physics.
  3. Make sure they are colliding.
  4. Open Level Blueprint and add each of them as references.
  5. Get StaticMeshComponent’s for each of them.
  6. For each StaticMeshComponent set IgnoreActorWhenMoving and put opposite actor in Actor argument.