Hi,
The grid that is usually displayed in the orthographic views:
Its also visible in the other views (top, bottom, etc). But itsmissing/ not visible when in “Back view”:
Cheers,
Klaus
Hi,
The grid that is usually displayed in the orthographic views:
Its also visible in the other views (top, bottom, etc). But itsmissing/ not visible when in “Back view”:
Cheers,
Klaus
Hi Klaus -
I am not seeing that behavior in my tests. Can you confirm that you have the grid checked true in the Show dropdown? Also let me know what version of the engine you are using, from the Launcher or Compiled from GitHub?
Thank You -
Eric Ketchum
Hi,
Yes, I can confirm that show grid is ticked in the viewport menu.
Im using 4.8 from the launcher.
Cheers,
Klaus
Hi Klaus -
I’ve been periodically testing this issue to see if I can get a reproduction and so far I’ve not been able to reproduce it. Can you let me know if this is isolated to one project or all projects? If it is isolated to one project can you upload the ini files to that one project (from the Config sub directory) here?
Thank You
Eric Ketchum
Hi,
Sorry for the late reply…
After my project got corrupted (due to a bluescreen) I had to delete the intermediate and saved folders in order to get the project to correctly start up again.
This also seems to have fixed the grid visibilty issue.
Cheers,
Klaus
Hi, I just started using unreal and was having this exact issue and found various posting about it without an answer.
1.) It was the right viewport.
2.) Grid was checked.
3.) Version 4.14.3
I tried changing the view of different viewports(using a 2x2 layout) to the right view and there was no grid there either. I tried unchecking and rechecking the grid option, that also didn’t work.
1.) I right clicked in an empty spot of the right view port with NOTHING selected, and select “Go here”. The view went blank(Could no longer see my geometry).
2.) Zooming out a ton until I can see the sky sphere, it appears the “Go here” command set the camera position very high on the Z axis.
3.) I zoomed back in all the way towards the center(Where my geometry was) and the grid was suddenly fixed.
EDIT: I lost the grid again(Repeating my above steps fixes it each time), but I may have found a clue. It seems to happen any time I use the Focus command. If I have linked orthographic views enabled, the bug will occur no matter which orthographic view I use Focus in. If I disable linked views, it only happens when I use Focus in the right view.
Additional Notes: It appears using “Go Here” on any orthographic view excluding Top always puts the camera into empty space(Off the grid). This is with NOTHING selected, it functions correctly in other views when I have something selected. If I use it with something selected in the Right view, the bug happens and I have to go through the 3 steps again in order to fix it. It also seems to sometimes just happen for no reason at all while zooming in and out with the mouse wheel, not sure if it’s connected to linked views or not.
Hope this helps
EDIT2: http://imgur.com/a/7v5Gt
Here’s an imgur album showing the process.
Hello ,
I was not able to reproduce your issue with the steps provided, I have a couple questions that will help me narrow down your issue.
Thanks!
This still happens sometimes (4.26.1). I’m not sure how, it’s like the ortho camera is going really far away or too close. I just select a piece of geo and press F to focus, and that seems to bring the camera back to the right distance, grid comes back.
I also just had this happen randomly in top orthographic view in 4.26.1, while the front and left views were fine.
Same solution: I selected a geo actor, pressed F to focus on it, and the grid magically reappeared.
I don’t know what sequence of actions I did to make the grid disappear in the first place in only one of the three ortho views active in the viewport, but it definitely seems to be a persisting bug.