When looking into the function’s functionality, I noticed that it has a deprecated message on it. “Use new GetHitResultUnderCursorByChannel or GetHitResultUnderCursorForObject” Can you try using the GetHitResultUnderCursorByChannel function to see if it may work correctly for you? It’s possible that this has already been fixed with that new function. If it isn’t, please let me know and I’ll investigate.
Hi Matthew, thanks for your answer. I was previously using GetHitResultUnderCursorForObject. I tried with GetHitResultUnderCursorByChannel and finally with GetHitResultUnderCursor. It’s the same thing. I’ve readed the source for those functions and basically all do the same thing and what seems to fail is the line trace through the landscape. If I click over a mesh it works flawlessly.
It seems that if this is the case, there may still be a workaround for it. From what I’m reading, this is specific to Landscapes. Can you trying to add collision volumes that mimic the floor in dimension and size and then use that for your traces instead of the landscape itself?
I understand, but it’s currently the only kind of workaround I can think of. Unfortunately as stated in those other threads, we’re waiting on Nvidia’s response to this issue and can’t do much about it in the meantime.