[BUG] Get Children Components does not return all children (or something like that)


  1. Create an actor blueprint
  2. Add a scene component
  3. Add several (at least 3) static mesh components as children to the new scene component
  4. In the construction script, call GetChildrenComponents of our scene component. For loop over the array and call DestroyComponent on each element
  5. Notice that not all children components are destroyed