BUG: Gamepad controls editor menus during Mobile PIE session

Any reasons why this is marked as a “Won’t Fix”?
Hoping this gets taken care of, despite being 5 years old. I discovered this today and it’s incredibly frustrating, I have two Unreal projects open simultaneously and no matter which Play Mode I’m in, I keep moving a highlight in the other Unreal window, opening and closing stuff by accident.
The gamepad simply shouldn’t latch onto every instance of the editor, and at the very least, this should be an opt-in feature. It’s cool to have more accessibility options but this is just undesired behaviour.

1 Like