Hi,
I was following the documentation guide on Behavior Trees.
After completing the guide and finally testing the code, I ran into trouble with the enemy character.
In testing, after escaping the enemy’s line of sight, the enemy would not proceed with the patrol sequence; rather, it would stay in place.
This screenshot shows the game paused as it reaches the move to node, upon which it displays “move target: invalid”
What is the potential fix for this?
