[bug? feature request?] Static lighting samples in instanced levels don't work

[Feature Request] Static lighting in instanced levels - UE4 AnswerHub AH with example project.

I don’t know if it’s a bug or a feature request. Basically we can create instances of levels - and that’s great. BUT static lighting probes aren’t copied with them so basically all of our movable meshes aren’t lighted.

Any chance you guys can look at this and let us know if you are planning to make instances “game ready”? I’m curious why Epic is creating features that aren’t fully supported and polished. You guys have the money, talent and man power. Start polishing the engine and features that are already there. It would be really awesome.