[Bug / Feature Request] Collapsed Node Execution Pins Flow Highlight


I have noticed a particularly annoying property of collapsed blueprint nodes - the start and end execution pins do not light up when playing. This makes a graph with loads of collapsed nodes quite difficult to debug. Is it possible to change that?

Best regards,
Damir H.

Hi DamirH,

Thank you for your report, I was able to reproduce this and have entered a bug report, UE-7709 to be assessed by the development staff.

Thanks Adam. I feared I was too vague in my description and intended to come back and clarify it. Glad to see you managed to find it!

Also, you probably noticed this as well, but the same goes for the collapsed graph “nodes” on the top of the hierarchy. Execution nodes going in and out of them aren’t highlighted.