How to reproduce:
- From Content Browser- New Asset → Sounds → Sound Class
- Sound class is added to content browser.
- Highlight the new sound class and press delete.
Getting this message popup:
SoundClass /Game/Blueprints/NewSoundClass.NewSoundClass is in use.
Running the editor with ‘-NoLoadStartupPackages’ may help if the object is loaded at startup.
External referencers of SoundClass /Game/Blueprints/NewSoundClass.NewSoundClass:
UnrealEdEngine /Engine/Transient.UnrealEdEngine_0 (root) (1)
0) [[native reference]]
Shortest reachability from root to SoundClass /Game/Blueprints/NewSoundClass.NewSoundClass:
SoundClass /Game/Blueprints/NewSoundClass.NewSoundClass [target] (standalone)