Hello, I’m working on a blueprint with multiple meshes as “bricks” so I’m creating and duplicating them in the world viewport since I can’t do that in the blueprint view, but sometimes, only with a few meshes, it just breaks the entire thing and it’s always with the same meshes so I can replicate the bug whenever I want. It first changes some meshes to “TRASH” and they disappear then if I undo it just vanishes with everything in it as shown in the video below, it’s actually moved to 0,0,0 but its best to delete it because it’s really buggy moving it from now on, I have to reload the level or put a new copy of the blueprint from content browser.