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[BUG] Double connected target

Hey Guys
I may have found something that’s not quite right, i have a variable that’s referenced differently and it allows me to connect them both to the target.

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So my blueprint gets the other instance of the blueprint and makes a reference in “OtherPortal” Then i get the “CaptureCam” object in the other portal and set its rotation. However i can also connect the same variable in this instance of the blueprint.

So are two targets allowed like this?

Of course it’s not a bug :smiley:
You can connect multiple targets to single function. If you want to set relative rotation for single component then use SetRelativeRotation not for SceneComponent, but for your target component instead.
Choose component in Component List, then right click in Blueprint graph -> Call function on ComponentName