At least on multi-display configurations it seems like after I minimize Rocket and then restoring it, different Rocket windows don’t restore their position and scale correctly.
There are two pictures attached, first is when windows on second and third displays are maximized (and docked together), the second picture shows the problem when windows are not maximized (and are not docked together) on the second/third display and they are just freely placed and scaled there (on the picture I have them scaled that they almost look like maximized).
First one:
and the second:
Note that the green areas are “empty” because the 2nd and 3rd displays are smaller and have smaller resolution.
Hi Tomas,
Thank you for your report. I have looked into our database and can confirm that we actually have more than one report about this issue or issues very similar to it. It is being looked into, but it will not likely have an immediate solution. Thank you for your understanding.
Cheers,
Alexander
No worries, it’s not a big problem. It will be nice when it’s fixed in the long run.
I also cannot wait for this to be fixed
it is really slowing my workflow
to have to minimize all of rocket and reopen it to get windows to show up
each time I open a new window within rocket (like opening a static mesh while a material is also open
Has this ever been fixed?
I’m experiencing the same thing on 5.4.