[BUG] Density scale not being applied.

I’m using unreal 5.7 and I have a problem. The option “Enable Density Scaling” is not being honoured. The static mesh is removed on lower density settings. But the collision remains. However, using “Show Collision 1” no collisions show.

“Enable Density Scaling” leaves behind collisions for both PCG and hand painted foliage (Using the foliage tool).