So, I was messing around trying to make some sidescroller game systems in a project called CustomSidescroller1. Then I wanted to try to rework some of the Blueprints, but I didn’t want to mess up what I already had in case I needed it for reference later, so in the launcher, I right-clicked my project and chose ‘clone’ and called it CustomSidescroller2.
Then, in the Content Browser I copied the folder that all of my stuff was in, made changes to the new Blueprints, and then deleted the old folder.
My problem is, every time I reopen the editor, the old folder comes back (seemingly empty)… And 1 of my Blueprints is messed up because a variable keeps getting replaced by an old variable of a class that doesn’t even exist anymore… And the nodes aren’t connected and my game doesn’t work. So EVERY TIME I have to delete the 2 nodes of a “PlayerCameraManager” variable (that doesn’t even exist), and put back the “PlayerCamera” variable that should be there.
This is extremely annoying and I don’t know how to correct it.