[BUG] Damage Amplifier Device incorrectly affects incoming values triggered with damageable.Damage(Value)

thats not how the device reads on the website and in uefn.

When a player picks up or triggers the Damage Amplifier Powerup device, their ability to deal damage to another player or NPC (non-player character) is instantly amplified.


Its also a very strange device if this is working as intended. what kind of “power up” nerfs the player to make them take more damage? Why does a device that is supposed to adjust the amount of incoming damage a player takes also adjust the amount of damage they output and why is there no mention in the docs or tooltips about incoming damage?

the object from the unreal universe this device is based off doesnt even amplify incoming damage


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