Is this correct? The damage amplifier states it amplifies the amount of damage the player DEALS, not necessarily takes. I think the reason it causes the player to take increased damage is because it is registering the player as dealing damage to themselves.
For example, this happens with damage volumes as well.:
- Be playing a map with a damage volume and damage amp
- Apply damage amp to yourself
- Enter damage volume
- Observe player takes increased damage from volume, based on amplifier