[BUG] Damage Amplifier Device incorrectly affects incoming values triggered with damageable.Damage(Value)

Just tested it using damage_args.

This behaves the same as the posted bug. Source is a different game_action_causer than the FortChar this is being applied to

FortChar.Damage(damage_args{Source:=option{NPCSource},Amount:=Value})

This does not work when the Agent is a custom NPC (damage is not even applied to the FortChar). Custom NPCs dont have instigators?

FortChar.Damage(damage_args{Source:=option{NPCSource}, Instigator:=option{NPCAgent.GetInstigator()},Amount:=Value})