[4.16.1] Using “Get Component Bounds” on a Custom mesh component gives unusual numbers for the Box extent output.
In my example image provided below, a custom mesh component is used to create a floor mesh for the Steam VRChaperone bounds. The four vertices of the bounds are
- X=100.000 Y=100.000 Z=0.000
- X=100.000 Y=-100.000 Z=0.000
- X=-100.000 Y=-100.000 Z=0.000
- X=-100.000 Y=100.000 Z=0.000
But the Custom mesh component get component bounds’s box extent returns as:
- X=1048576.000 Y=1048576.000 Z=1048576.000
The steps to reproduce are:
- Create new actor blueprint
- Add a CustomMesh Component to the actor.
- Use Set Custom Mesh triangles to add geometry to the custom mesh (number of tri’s appear irrelevant to issue)
- Use ‘get component bounds’ to see extent of custom mesh.
Current result: Custom mesh bounds are displayed as X=1048576.000 Y=1048576.000 Z=1048576.000
Desired result: Custom mesh bounds should be accurate to the triangles of the mesh. (in this case it should display X=100, Y=100, Z=0)
Image below can reproduce the bug without requiring extra unnecessary nodes.