This issue seems to still exist: https://answers.unrealengine.com/questions/35329/lpv-causing-crash-with-translucent-material-in-a-m.html
First add this to ConsoleVariables.ini
r.LightPropagationVolume=1
r.Shadow.CSM.MaxCascades=10
r.EarlyZPassMovable=1
r.EarlyZPass=2
r.DBuffer=1
Then create, sample level. Add directional light to it, make it moveable, and enable dynamic GI on it.
Add SkyLight and make it stationary.
Then you can try placing asset I have provided.
I believe issue is connected to translucent material on, which is part of the asset.
https://dl.dropboxusercontent.com/u/70400220/Bugs/MedievalFantasyHouses.zip
MD_DecalMaster is the material causing troubles.