1 - I enable LPV in ConsoleVariables.ini
2 - I create a new level Blank - Minimal Default
3 - In World Settings. I allow Force NO Precomputed Lighting
4 - I enable Dynamic Indirect Lighting in Light Source
5 - I click on the statue glass
6 - The engine is crashed
7 - The only alternative is to stop the process to close the EU4.
It seems that all objects that contain more than one material, and the material is the glass material of UE4, this problem occurs.
Thank you for the repro steps, we will take a look at this. In the future, please be sure to post all of your bug reports on the AnswerHub (https://answers.unrealengine.com/index.html) in the **Bug Reports **section. This is where we track and assign out bug reports for investigation.
If we do have any additional questions, we will ask you to make an AnswerHub report.
As Jacky pointed out this is still a known issue. I’ve been able to replicate the issue with 4.4 as well, so thank you for the clearly stated repro steps! This is always greatly appreciated!
This bug report (TTP: 335245) is high on our backlog though.