I made the default first person shooter project.
Made a DoorTest blueprint
Made the SM_DoorFrame be the root.
Made the SM_Door as a child in the door frame.
Added a Constraint.
Tried every combo of checkboxes, physics etc.
The door is never constrained.
It flies off into the distance when touched.
I tried running into it slowly, and it flies off slowly.
If I set the SM_Door to constrain physics motion to all but Z axis rotation, then is swings like a door
but is still never constrained at all.
The editor shows the constraint red and blue lines so I know the Constraint has the correct child names.
Any ideas???
Ill try to attache a stripped down project in a zip file.