Heya,
I have a BehaviorTree and a Blackboard. I create a composite decorator, add a Blackboard decorator to it and the following things happen:
-
By default, the title of the BB decorator shows my first BB entry
(bSomeBool Is Set). When I change it
to what I need it to be, the title
does not update. -
When I try to duplicate that same decorator the engine crashes with the
following crash log:UE4Editor_AIGraph!FAIGraphEditor::PasteNodesHere() [d:\projects\visual studio\ue482\engine\source\editor\aigraph\private\aigrapheditor.cpp:313]
UE4Editor_AIGraph!FAIGraphEditor::PasteNodes() [d:\projects\visual studio\ue482\engine\source\editor\aigraph\private\aigrapheditor.cpp:298]
UE4Editor_AIGraph!TBaseRawMethodDelegateInstance<0,FAIGraphEditor,void __cdecl(void)>::ExecuteIfSafe() [d:\projects\visual studio\ue482\engine\source\runtime\core\public\delegates\delegateinstancesimpl_variadics.inl:582]
UE4Editor_Slate!FUICommandList::ConditionalProcessCommandBindings() [d:\projects\visual studio\ue482\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:194]
UE4Editor_Slate!FUICommandList::ProcessCommandBindings() [d:\projects\visual studio\ue482\engine\source\runtime\slate\private\framework\commands\uicommandlist.cpp:138]
UE4Editor_GraphEditor!SGraphEditorImpl::OnKeyDown() [d:\projects\visual studio\ue482\engine\source\editor\grapheditor\private\sgrapheditorimpl.cpp:66]
UE4Editor_Slate!::operator()() [d:\projects\visual studio\ue482\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3750]
UE4Editor_Slate!FEventRouter::Route() [d:\projects\visualstudio\ue482\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:212]
UE4Editor_Slate!FEventRouter::RouteAlongFocusPath,FKeyEvent>() [d:\projects\visual studio\ue482\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:194]
UE4Editor_Slate!FSlateApplication::ProcessKeyDownEvent() [d:\projects\visual studio\ue482\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3751]
UE4Editor_Slate!FSlateApplication::OnKeyDown() [d:\projects\visual studio\ue482\engine\source\runtime\slate\private\framework\application\slateapplication.cpp:3675]
UE4Editor_Core!FWindowsApplication::ProcessDeferredMessage() [d:\projects\visual studio\ue482\engine\source\runtime\core\private\windows\windowsapplication.cpp:1259]
UE4Editor_Core!FWindowsApplication::DeferMessage() [d:\projects\visual studio\ue482\engine\source\runtime\core\private\windows\windowsapplication.cpp:1708]
UE4Editor_Core!FWindowsApplication::ProcessMessage() [d:\projects\visual studio\ue482\engine\source\runtime\core\private\windows\windowsapplication.cpp:706]
UE4Editor_Core!FWindowsApplication::AppWndProc() [d:\projects\visual studio\ue482\engine\source\runtime\core\private\windows\windowsapplication.cpp:628]
UE4Editor_Core!FWindowsPlatformMisc::PumpMessages() [d:\projects\visual studio\ue482\engine\source\runtime\core\private\windows\windowsplatformmisc.cpp:792]
UE4Editor!FEngineLoop::Tick() [d:\projects\visual studio\ue482\engine\source\runtime\launch\private\launchengineloop.cpp:2323]
UE4Editor!GuardedMain() [d:\projects\visual studio\ue482\engine\source\runtime\launch\private\launch.cpp:142]
UE4Editor!GuardedMainWrapper() [d:\projects\visual studio\ue482\engine\source\runtime\launch\private\windows\launchwindows.cpp:126]
UE4Editor!WinMain() [d:\projects\visual studio\ue482\engine\source\runtime\launch\private\windows\launchwindows.cpp:200]