Not sure if this has been reported already, but: Skeletal Mesh Component transform information doesn’t show in realtime in the Component editor in a Blueprint.
Repro:
- Open MyCharacter Blueprint
- Scroll to the bottom of the Details panel and update the Relative Scale 3D, Location or Rotation to something new
- No changes are reflected in the viewport on the right hand side. You have to close the Blueprint and re-open it to see the change