I noticed recently that one of my character classes based of of TopDownCharacter was taking 13k ms to compile. This was odd because it has a relatively simple object Hierarchy.
I found some threads mentioning that the Compilation Manager might be the cause so as a test I disabled it and my compile times went down to a manageable 1k ms. My understanding is that the Compilation manager is supposed to improve compile times but it seems as though it’s doing the opposite here which looks like a bug.
I’m happy to provide my project privately to Epic if you would like to take a look. Otherwise I’m not sure how to provide reasonable repro steps. I assume it’s an issue specific to my project though I found this thread that pointed me towards the Compilation Manager change in 4.17 as the cause.
Also is it safe to leave the compilation manager disabled? I wasn’t able to find any documentation on it and was wondering what it’s main function is.