Hey TorQueMoD,
So I did not get the same results, and I believe I know why you are seeing something so different. Check your character blueprint to make sure you are not overriding the post processing settings within your characters Post Processing settings.
Also make sure you are not setting the exposure within the viewport dropdown menus. Can you reproduce this in 4.13.2 and/or 4.14.3 in a blank third person blueprint project?
Thank you,