I have a weird issue with my character rotation, if I use SetActorRotation on server side, the rotation is correctly updated to all except owning client.
I don’t believe that this is a bug. I’ve gotten the actor rotation to replicate using the following setup:
First, I created a custom event, one that sets the rotation on the client using a RepNotify rotator variable, and another that is called on the server that simply calls the client’s NewRot event.