Bug causing textures to unload

When I load the game for the first time, if I get close to a object the UE5 freezes and what I can only assume for some reason it unloads the texture. I either have to click and open the unloaded texture to get it to come back or select textures, right click, Asset Actions, the Reload. Then the texture reappears and everythings fine until I close the editor again.

Does anyone know why this is happening or how to fix it? I couldn’t find anyone else with this issue, thought I’d post to try to fix this.

I’m using ue5.5, it doesn’t appear to happen to me on ue5.4

Hey there @asomry! Welcome back to the community! When the textures are unloaded, can you view them in their details window?

I’m also having the exact same probleme since I upgraded to 5.5. It seems to happen when the GPUs VRAM is overloaded. I think the normal behavior before this bug was, that if the VRAM is overloaded, it scales some textures down or unloads textures that are far away or aren’t in the players field of view.

When a texture gets unloaded, the material in the details panel from the mesh also gets black. But when I navigate to the texture file in the content browser and double click it, it loads the texture again.