Bug causing textures to unload

When I load the game for the first time, if I get close to a object the UE5 freezes and what I can only assume for some reason it unloads the texture. I either have to click and open the unloaded texture to get it to come back or select textures, right click, Asset Actions, the Reload. Then the texture reappears and everythings fine until I close the editor again.

Does anyone know why this is happening or how to fix it? I couldn’t find anyone else with this issue, thought I’d post to try to fix this.

I’m using ue5.5, it doesn’t appear to happen to me on ue5.4

Hey there @asomry! Welcome back to the community! When the textures are unloaded, can you view them in their details window?

I’m also having the exact same probleme since I upgraded to 5.5. It seems to happen when the GPUs VRAM is overloaded. I think the normal behavior before this bug was, that if the VRAM is overloaded, it scales some textures down or unloads textures that are far away or aren’t in the players field of view.

When a texture gets unloaded, the material in the details panel from the mesh also gets black. But when I navigate to the texture file in the content browser and double click it, it loads the texture again.

I’m having a similar issue. I have textures I’m using for UI elements. When I close the editor down, whether via crash or simple close, the textures will not render in the UI until I go and reload the textures. I too am using 5.5.

To answer the question you asked, yes I can see the textures in the content browser just fine always. I’ve tried changing the compression setting of the textures including the texture group and regardless of what I use, the textures must be reloaded (Asset Action → Reload) before they are visible in the UI.

Any help regarding this issue is surely welcome!

Thank you! Sorry it took me so long to get back to you, But yes you can double click to open the details page, and that does the same thing as reloading the texture. Its just easier to select multiple and reload, than to open every unloaded texted up. The conclusion I had come to was what @DasMartox had posted.

Yeah, again, sorry guys it took me so long to respond but, yes this is the conclusion I came to.
That my GPU instead of off loading the textures to ram or scaling them way down, was just unloading them completely from memory which included the editor, So when you launch the editor and it loads all your files its there but when you fly away it unloads it and fly back its gone and you have to manually load it back.
I don’t know if this is a bug I can report somewhere or what but those are my observations.

So that is interesting, because when I crashed or relaunched the editor it would reload the textures for me.

Where did you get the textures from? Something I had tried doing before is try exporting one of them to your desktop and then re-import it from that file. Also not this issue but a very similar issue is if these are FAB items, try to uninstall and it and reinstall it. The switch from Marketplace to FAB has had some issues for people and sometimes that, fixes alot of issues.

“FAB has issues, for example I know that if it tried to import a Non-UE Asset it will import the mesh but not the textures because a lot of sellers place those inside a zip for regular meshes. However with Quixel or Unreal Engine Assets that shouldn’t be a problem. That doesn’t mean it can’t be a bug corrupting them.”