We have a Character blueprint called UnitBP.
If I make a subclass blueprint from the UnitBP, say UnitBP_Child,
and then take a Object, or a UnitBP reference and use cast it will not compile.
Oddly, the console says “Info [0791.98] Compile of UnitBP successful! [in 1,242 ms]”
but the Compile gear icon in the editor stays with a yellow question mark.
The underlying problem is that returning a child class reference to a the parent class and using the child class
has the same wierd compile issue.
Like this… (The Set of A is to force the Core reference to an Object to test the cast.)
The error log…