I wanted to reparent a blueprint to Object. I could not. Originally it was:
UObject → c++ Class → BP
I removed the need for the c++ class, so I wanted to make it just:
UObject → BP
This wasn’t possible. I couldn’t reparent it to actor either for that matter. Seems odd.
Hello TTaM,
Never noticed this myself as I had never tried it but you’re correct. There is a bug in our system for this already however. For reference, the bug number is UE-18552. That bug however, specifically states that this isn’t possible with Blueprint Macro Libraries so I’ve left a comment to say that it is affecting basic Blueprint Classes as well.
Have a nice day!
Still in 2021, its bugged…
Still in 2021, its bugged…