I have a weird bug which sets one of my cameras far away from what it was original set.
I change the position again, save the level and it will be reseted again when opening to a weird position.
It didn’t happen in 4.6.1 with the same level.
I attach a screen capture
take out the camera from the hierarchy … I mean, make the CameraActor independant of BP_InventoryKnight.
I have been looking into your issue recently and it appears that this has been fixed in 4.7.1. Have you updated to 4.7.1?
If you haven’t yet would you mind updating and seeing if the problem still persists?