I think I found a bug that may or may not be related to other BSP bugs on here. Any time we try to do a radial force against a BSP, UE4 crashes. After many tests, it appears to only affect BSPs and affects ours 100% of the time. This is not really a problem for us, but I thought I’d report it anyway.
I put together a test to demo it. I just dragged out a BSP box then used the radial force on our character to invoke the bug. Our character has a radial force on it that is disabled. When you hit the letter “R”, we enable the radial force and add a downward force to the pawn. That appears to instantly cause a crash when in distance of a BSP.
All of this is shown in the linked video.
[- YouTube][1]
I also attempted to reproduce this with the 3rd Person template but I couldn’t get your results. Can you reproduce the crash in a new project? If not, have you tried to see if you can get the crash to happen in the latest 4.11 preview?
I couldn’t find a submitted crash report for that ID because it’s not actually submitted if a callstack isn’t produced.
Yeah, that’s fine, I understand completely. I’m going to resolve this post for tracking purposes, but when you get back, just post here to reopen the report.