Ok so… Weird bug(?)
I have this BP node chain. It sends input to an interface on overlap, plays a sound, timeline shrinks it, then it is destroyed. Simple. It works fine on the first hit. but any other actors of this BP that are touched after do everything except shrink. Sound, interface message, destruction and even the timelines delay before just popping out of existence.
I’m not sure if its something to do with Timelines.
Something else i noticed. while watching it execute. the BP never animates, even on the successful first hit (to any of them). Even break points wouldn’t stop. And if I hooked up an event like Begin play to the play of the timeline or even the Change health message. it works and has the BP Exec animations.
Thanks for any help.