[Bug] Blueprints Forloops infinite loop detected

If add 6 Forloops ( from 0 to 20 for example )one each other engine return “infinite loop detected”.

Hey,

would you mind posting a picture of the setup?
Does this appear in a new project?

Go into Edit>Project Settings>General Settings>Blueprints>Maximum Loop Iteration Count

That sets the number of iterations you can run before it calls the infinite loop, and the max is ~2Billion.

Note that this is iterations, which I believe is just about anything that happens inside an execution such as Get, Math, etc.

Anyway, 20^6 is about 64 million, so you should be able to run that with a limit of 2 billion assuming you keep the actions inside the loop to less than ~30 iterations per execution and also do nothing else in the entire blueprint. If you need more than that you are going to need to find a way to split your loop up or download Rama’s Victory Plugin which has a node that can break the limit counter mid-stream.

Wow thanks now is fixed.

Is a simple blueprint with 6 ForLoops but in this case is 3 ForLoops Calling a subclass with other 3 loops.

Oh @Rama, love u. Thank you @Zeustiak very useful.