So I have a custom function which I’ve exposed to blueprints. It takes a custom struct as a parameter. The node pin, however, is on the wrong side of the node, as if it were a return parameter. I cannot connect a Make Struct node to it.
The function is:
UFUNCTION(Category="Barrage", BlueprintCallable)
virtual void InitCamera( struct FBCInitCameraProperties& stProperties );
The node is:
The struct is a USTRUCT and works fine with a Make Struct node. I simply cannot connect the Make Struct node to this Function node, however.