So i have 30 Movable Spotlights with brightness set to 30000000. But when i enable realtime the viewport keeps on rendering black as we move the camera and eventually it covers the whole viewport. Here are some screenshots:
You can see my spotlight settings (30 lights) on the details tab:
As we move the camera the blackness keeps on growing and eventually covers the whole viewport:
But if i turn off realtime the whole blackness is gone:
Again if i turn on realtime it comes back.
Hi Satheesh,
I have tried testing this and I have not yet experienced any issue.
Are you able to reproduce this issue with Spotlights on the Default map, or on a blank map that uses only BSPs? If so, I would appreciate if you could send us the .umap asset as a simple test case.
Also, what are your system specs with regard to your graphics card?
Thanks
Hi Stephen. I am unable to reproduce this issue now. Dont know why but it seems to be fixed. If i am able to reproduce it again, i’ll post it here. 
My system specs:
OS: Windows 7 x64
CPU: Intel Core i5 760 @ 2.80GHZ
RAM: 8GB Corsair Vengeance
GPU: GeForce GTX 465
#Turn off Light Shafts / Bloom on All Light Sources
You know that new feature they enabled in Beta6? The Sun Shafts Bloom?
Turn that off

I encountered the same problem, and the above fixed it for me.
I dont think the Light Shafts are fully done yet.
I have had to disable that new feature in my game because of this issue.
I did not have time to take good pics of the issue graphically, so I am glad you did!
Let me know if this fixes it for you!
#For Epic Debugging
I encountered the problem not when many many lights like Satteesh, but when I had a single particle system with many many self-lighting sprites. (no particles, just regular textures)
#My Analysis
I think that when the bloom / light shafts intersect with too many other light sources between the Light Source of the Shafts and you/the player camera,
some sort of buffer gets over loaded.
In my log I believe it said something about the GBuffer
Rama
Hi Rama,
Restarting the editor seems to fix this issue. This issue happened to me yesterday and today when i opened this project there is no such issue (so far).
yea it doesnt happen immediately, I sometimes had to be ingame for awhile before it would show up
if it does show up try my solution and let us know!
Rama