[bug] altering a struct causes all split struct pins to recombine and loses inputs

I altered a struct (removed one variable, and reordered another) and it recombined all the split struct pins I had anywhere in the level blueprint (I imagine anywhere else as well).
Any Make [struct] pins updated just fine and retained any information that was input, but the split ones dropped all inputs and recombined.

Should be fairly easy to reproduce. Let me know if I can help!

Hi Divo,

We noticed that this is a duplicate post of this question: https://answers.unrealengine.com/questions/226730/bug-altering-a-struct-causes-all-split-struct-pins.html

We will be closing this post in order to focus the discussion in one place.

Thanks,

TJ