AI “set focus” has the opposite direction, provided that in the controller AI disable tick.
This is either a bug, or an incomplete description and documentation.
But it is not just does not work, but it works in the opposite direction.
AI “set focus” has the opposite direction, provided that in the controller AI disable tick.
This is either a bug, or an incomplete description and documentation.
But it is not just does not work, but it works in the opposite direction.
clean project
link text
to check whether to enable or disable the tick in the AI controller
void AAIController::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
UpdateControlRotation(DeltaTime);
}
It looks like it should be by design
it would be nice to see in the description of functions that they can depend on the tick