Add a New Row to Table Data in UE4’s Table Data Asset editor creates rubbish output while nested Structures exist within a primary Structure as seen in the supplied image. This happens in both, 4.11.2 and 4.8.2 versions of UE4 Editor.
Attempting to modify this data to what it’s supposed to be (i.e. minus the rubbish), exporting to .csv file and re-importing causes UE4 Editor to tell me it can’t import the Data Table because it’s invalid.
Hi ,
Was this data table created in or outside of the editor? The information you are seeing is a memory address.
Inside. I created a new Data Table by right click->miscellaneous->Data Table. This created a new, empty Data Table at which point, I created 5 entries via the little plus sign button.
I assumed as much. At first I thought it might be some kind of serialization but that didn’t make much sense. Is it really supposed to act this way or is it a stray pointer? Why would I need to know the memory address it’s stored in? It’s purely designed via blueprints. No C/C++/Assembler/etc involved on my end.
Hi ,
I haven’t been able to reproduce this on my end with the steps provided. Can you send me a sample project this is occurring in? I’d be happy to take a look and see if there is anything in particular that may be causing this error to occur.
Project/Workstation is Win64. I can’t think of any other information I can provide that might help at the moment.
I was able to reproduce this on my end and have entered a bug report, UE-30961, to be assessed by the development staff.
Good to hear it. Thanks.