Bug about move the component to target position/rotation


I want to implement a function that moves to the target position and rotates to the target direction after pressing a UI button, and I wrote the above blueprint. After executing the blueprint, when moving to the target point, the rotation angle suddenly returns to 0, so what goes wrong in the blueprint?

On the other hand, I tested the blueprint as follows, the player/actor doesn’t rotate as well.

Note:

  1. Animation of moving process is required
  2. The button is UI button so user interface blueprint is necessary
  3. There’re no error reports when the level runs

Hi there @Delicialin. Hope you’re doing well!

This topic has been moved from International to Programming & Scripting.

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Thanks and happy developing! :slight_smile: