align then reconstruct with bounding box. Colorize then turns all vertices green (does this with source images in either jpg or png). Texture correctly colors the mesh. After texturing, setting scene to vertices, shows a correctly colored point cloud.
Steam version 1.0.2.3009 dual xeon, dual gtx1080 non sli
Hello Jennifer Cross,
it is possible that your problem is related to this https://support.capturingreality.com/hc/en-us/community/posts/115001777092-Black-texture .
If it is not a lot of data (and if it is not a problem for you), then it would be helpful if you could send us the dataset including project file and project folder so we can take a look at it and find the problem.
Hi Zuzana
https://nsrltd-my.sharepoint.com/personal/jecross_nsrltd_com/_layouts/15/guestaccess.aspx?docid=002cefafed2e64c99831d377c54043cb8&authkey=AWBedIfotBNNbjc5vGZ-KmI&expiration=2017-12-28T02%3A09%3A46.000Z&e=1648cdf41c314ce182059be9493a0833
300mb - includes the source frames and source video they were extracted from. (but the frame dir has been changed so you may need to re-import the photos)
Thank you,
Jennifer
Edit again - No I take that all back - if I colorize them manually, all green in the Demo version. But textures are all fine
Edit: some extra info - I loaded this into the current “demo” version and the colorize seem to be fine. So the bug may be limited to the steam version or is something to do with the settings/reconstruction regions (I have another bug open which was texturing badly, but seemed to work ok when I re-made the model/reconstruction region)
Hello Jennifer,
thank you, we will take a look at it. Can you also please describe the Coloring/Texturing settings you used?