Bug 570b: Ambient colour 1 1 1 in FBX export

Hi,

I’m really excited about the new FBX export. Sketchfab upload is awesome too, haven’t had a chance to try that yet. Both will hugely simplify my workflow.

FBX export has what I think is a bug, however. This bug is matched by converting OBJ to FBX using FBX Convertor.

The created FBX file has the AmbientColor property on materials set to 1 1 1. The result is that FBX Review renders models with nearly invisible texture, burned out to white, worst on faces toward the viewer (those I most want to inspect for my use case).

Here’s an example:

2016-11-06_0915.png

Here’s how I want it to look (with ambient 0 0 0)

2016-11-06_0956.png

How did I create that second model? Well right now I can’t recreate it but it was essentially

Export OBJ from RC, FBX Convertor OBJ->FBX, Python script with FBX SDK to patch ambient colors of materials in resulting FBX.

If I try the same script on the FBX direct from RC, it doesn’t work. FBX review shows an empty grid. I’ll work on that more when I can.

Would be great if you could change the ambient light colour from RC though, and I wouldn’t have to.

Hamish

Dear Hamish,
thank you for the post. It is doable however it can take some time. I’ll add it to our feature list.