Bug: 5.0.3: array references don't copy properly when copy-pasting Niagara Emitter in a System

I’m running into a strange problem where emitter array variable references don’t seem to get initialized properly for duplicated emitters in a system until I disable and re-enable the emitter. No amount of hitting compile and/or save changes things. The only fix seems to be to disable and the re-enable the duplicated emitter in the system.
The issue occurs for both CPU and GPU emitters.

UE5 5.0.3
Repro:

  • Create new empty emitter
  • Add new emitter attribute array: Make New → Data Interface → Float Array
  • Drag your new array variable into the Emitter Spawn section to initialize it and add a single value (let’s use 100)
    image
  • Add Spawn Rate module to Emitter Update section, set to 1.0 (or whatever you like)
  • In the Initialize Particle module, set Sprite Size Mode to Uniform
  • For the value of Uniform Sprite Size, choose Dynamic InputSelect float from Array
  • Drag your array variable from the Emitter Attributes into the Float Selection Array of Uniform Sprite Size
    image
    We now have a working emitter:
    image
  • save your emitter, right-click on it in the Content Browser and choose Create Niagara System
  • in the System, right-click on your emitter and hit ctrl+c, ctrl+v to copy paste.
  • Disable the original emitter
    image
  • Observe: particles exist but have 0 size
    image
  • Disable and then re-enable the 2nd emitter
  • Observe: particles have correct size
    image

EDIT: the issue goes away in 5.1.0 after clicking ‘save’, so the main problem seems to be in 5.0.3 only.