[BUG 4.7.6] UMG bind struct, never ending windows

In UMG with the new direct bind to a variable feature, when trying to bind the Brush property of an image lets say to a struct variable with a Texture2D variable inside you get this weird never ending menu structure. You can of course actually bind it correctly however. In the example below, SelectedMap is the struct variable. The windows will keep going forever until an error Cannot Create Window appears then the engine crashes.

Hello ,

I was able to reproduce this issue on our end. I have written up a report ( UE-14990) and I have submitted it to the developers for further consideration. I will provide updates with any pertinent information as it becomes available. Thank you for your information and time.

Make it a great day