[Bug 4.6 Preview] UMG Image as material wont show in Standalone

Sorry should have been more clear. My background widget blueprint has one widget in it of type Image. The project I originally tested with was upgraded from 4.5 > 4.6. I also tried it on a new project and the issue remains.

Steps I took:

  1. Import background image (Note: My image I’m using is non power of 2)

  2. Set texture properties to UI group and TC_UserInterface2D

  3. Create unlit material with only the texture in emissive color (use with UI is checked)

  4. Create widget blueprint with an Image widget item

  5. Assign the material to the image under brush (Appearance > Brush > Image)

  6. Play in editor = Shows up

  7. Play Standalone = Black

  8. Replace Image with the Texture used in the material. Play standalone = image shows up.

I have tried this with a material with only a color property in the emissive slot and it also shows up blank.