I’m seeing a problem with KeepWorldTransform as well. When I do the following, it runs into troubles when PlayUpActor is mirrored:
importedMesh->AttachToActor(PlayUpActor, FAttachmentTransformRules::KeepWorldTransform, NAME_None);
I’m seeing a problem with KeepWorldTransform as well. When I do the following, it runs into troubles when PlayUpActor is mirrored:
importedMesh->AttachToActor(PlayUpActor, FAttachmentTransformRules::KeepWorldTransform, NAME_None);