Hi,
Steps to reproduce:
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Create empty map
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Place 2 BSP boxes next to each other
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Position the viewport camera in such a way that Box1 blocks view of Box2
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Hide Box1 from World Outliner
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Try to select Box2 in the viewport
Notice that Box2 can’t be selected in the viewport if the view is blocked by Box1(even though it’s hidden).
Additional info:
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This doesn’t seem to happen to other types of actors that are behind the brush. For example, a static mesh can be selected through the hidden brush.
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This happens both in Perspective and any of the orthographic viewports
Thanks for the help.