Okay, so for my mod, I am revamping how narcotic and stimulant works completely, changing it from flat stat additions over time to buffs, one of the reasons being the former style doesn’t fully affect dinosaurs.
I’m trying to get stimulant to work like an “energy drink”, giving you a boost of energy for a while but leaving you even more tired afterwards. It kind of works if you first increase stat and then decrease them. Order is controlled by the order in which these effects appear in the BP - at least for additive stats like stamina, torpor, hp etc. Not sure if this works the same for damage or speed. Regardless, even if it does, not an ideal setup.
I was trying to use graphs to make a second buff be applied to the player as soon as the first one wears off, but I hadn’t been able to get it to work. Anyone have any ideas?