Buffer Visualization in Executable build of my project

In addition to enabling the commands, I think you need two things:

  • r.ForceDebugViewModes=1 (DefaultEngine.ini). Otherwise FSceneView::ConfigureBufferVisualizationSettings() is not being called.
  • After setting that variable, you need to recook your content, which will now include Engine/Content/BufferVisualization/*.uasset. Otherwise FBufferVisualizationData::Initialize() won’t find the visualization materials.
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