I have bugs that look like buffer overflow: if i add some mesh/emmiter in bluprient, this object drawn in all the blueprint icons (Figure 1); if in one place one blueprint (“some actor”->“some function”->“add static mesh component”) i change static mesh, this leads to the fact that the static mesh changes in another place, in another “add static mesh component”; sometimes drawn the wrong objects on the map.
How i can fix it?!
Figure 1. The strange appearance of the character.