Buffer overflow in blueprints?

I have bugs that look like buffer overflow: if i add some mesh/emmiter in bluprient, this object drawn in all the blueprint icons (Figure 1); if in one place one blueprint (“some actor”->“some function”->“add static mesh component”) i change static mesh, this leads to the fact that the static mesh changes in another place, in another “add static mesh component”; sometimes drawn the wrong objects on the map.

How i can fix it?!

108383-ue4_buffer_overflow1.png

Figure 1. The strange appearance of the character.

It always happens and fixed with an editor restart. Some times open a new map or save all fixing it though!

-m

No, it only fixes a first problem (wrong icons).